9/14 update
新シーズンに備えてのバランス調整来ました。
・bone fiendの攻撃モーション変更
・Ring of FireとIce Floeの敵のバランス修正
・Haiju LagoonのTin Dao Kaineng(cantha初期島の海岸のRtボス)のアトリビュート変更
・U keyで開くMission Mapが、Catacomb、UW、FoWでも使えるようにした。
[GvG変更]
・guild lordの近くのbodyguardとarcherを一人ずつなくした。
・guild lord近くに二人のKnightを追加。剣warタイプのNPC
・guildhallのNPCの位置調整
・VoDまでを20分に短く
・VoDの効果範囲をmap全域にした
[skill変更]
多いので翻訳やめてコピペで済まします。
ただし、色だけ付けてみました。
青が強化、赤が弱体化です。
Assassin
Black Lotus Strike: reduced recharge time to 20 seconds.
Blades of Steel: reduced recharge time to 8 seconds.
Blinding Powder: Blindness now affects target and all adjacent foes.
Crippling Dagger: increased damage to 15..60.
Critical Strike: decreased Energy cost to 5.
Dark Prison: decreased recharge time to 45 seconds.
Dash: decreased recharge time to 8 seconds.
Death Blossom: increased damage to 20..45
Desperate Strike: increased damage to 15..60.
Fox Fangs: increased damage to 5..30.
Golden Lotus Strike: increased Energy gained to 5..12
Jungle Strike: increased damage to 10..25
Locust's Fury: increased chance to double strike to 33%.
Nine Tail Strike: decreased recharge time to 8 seconds.
Repeating Strike: increased damage to 10..30.
Scorpion Wire: decreased cast time to 1 second.
Shadow of Haste: decreased Energy cost to 5, increased the duration to 30..60, and decreased the movement speed by 15%.
Shadowy Burden: decreased duration to 3..15 seconds.
Shroud of Distress: decreased recharge time to 15 seconds.
Signet of Malice: decreased recharge time to 5 seconds, decreased casting time to .25 seconds.
Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range.
Siphon Strength: increased duration to 5..20 seconds.
Temple Strike: decreased recharge time to 20 seconds, and increased duration to 1..10 seconds.
Unsuspecting Strike: increased conditional damage to 15..75.
Way of Perfection: increased Health gained from critical hit to 10..40.
Wild Strike: increased damage to 10..35.
Elementalist
Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds.
Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds.
Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds.
Ether Prodigy: increased damage per Energy to 3.
Mesmer
Images of Remorse: decreased Health degeneration to 1..3.
Leech Signet: decreased recharge time to 30 seconds.
Signet of Disruption: decreased recharge time to 20 seconds.
Monk
Balthazar's Aura: decreased duration to 8 seconds.
Bane Signet: decreased recharge time to 20 seconds.
Banish: this skill now does double damage vs. summoned creatures.
Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15..60.
Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
Purge Signet: decreased cast time to 2 seconds.
Signet of Judgment: decreased recharge time to 20 seconds.
Zealot's Fire: increased recharge time to 45 seconds.
Necromancer
Plague Signet: decreased recharge time to 8 seconds.
Ranger
Broad Head Arrow: decreased Energy cost to 15.
Equinox: decreased recharge time to 30 seconds.
Famine: decreased recharge time to 30 seconds.
Greater Conflagration: decreased recharge time to 30 seconds.
Lacerate: decreased recharge time to 30 seconds.
Savage Pounce: decreased recharge time to 10 seconds.
Tiger's Fury/Bestial Fury: decreased the attack speed to 25%.
Ritualist
Ancestors' Rage: decreased recharge time to 8 seconds.
Blind Was Mingson: decreased recharge time to 15 seconds, decreased Blindness duration to 3..8.
Bloodsong: decreased recharge time to 45 seconds, increased damage to 5..25.
Boon of Creation: reduced Energy gained to 1..6.
Channeled Strike: decreased recharge time to 6 seconds.
Defiant Was Xinrae: decreased Energy cost to 15.
Disenchantment: decreased recharge time to 45 seconds, increased damage to 5..20.
Displacement: decreased recharge time to 45 seconds.
Dissonance: decreased recharge time to 45 seconds, increased damage to 5..20.
Dulled Weapon: decreased recharge time to 12 seconds.
Essence Strike: increased damage to 15..60, increased Energy return to 1..9.
Gaze from Beyond: decreased recharge time to 10 seconds.
Ghostly Haste: increased spell recharge reduction to 25% faster.
Grasping Was Kuurong: increaed damage to 15..75.
Guided Weapon: decreased recharge time to 20 seconds.
Life: decreased recharge time to 30 seconds.
Mend Body and Soul: increased heal amount to 20..115.
Pain: decreased recharge time to 30 seconds, increased damage to 5..30.
Painful Bond: decreased recharge time to 12 seconds.
Preservation: decreased recharge time to 30 seconds.
Protective Was Kaolai: increased duration to 15..60 seconds.
Recuperation: increased Energy cost to 25, decreased recharge time to 45 seconds.
Ritual Lord: decreased Spirit recharge to 15..60%.
Shadowsong: increased Energy cost to 15.
Shelter: increased Energy cost to 25, increased damage taken to 75..45, decreased recharge time to 45 seconds.
Soothing: increased Energy to 25, decreased level to 1..8.
Spirit Burn: increased damage to 15..60, increased conditional damage to 15..45.
Spirit Light: decreased Energy cost to 5, increased Health sacrificed to 17%.
Spirit Light Weapon: Changed the way this skill worked to always heal for 1..10 Health per second, and an addition 1..10 Health if you are near a Spirit.
Spirit Rift: increased damage to 25..135.
Spirit Transfer: decreased recharge time to 5 seconds.
Splinter Weapon: decreased recharge time to 5 seconds.
Tranquil Was Tanasen: increased duration to 5..20.
Union: decreased recharge time to 45 seconds.
Vital Weapon: decreased recharge time to 12 seconds.
Wailing Weapon: decreased recharge time to 25 seconds.
Wanderlust: decreased recharge time to 45 seconds.
Weapon of Quickening: increased duration to 5..25.
Wielder's Boon: increased amount healed to 15..75.
Warrior
Bull's Strike: increased recharge time to 10 seconds.
Dismember: decreased adrenaline to 5.
Eviscerate: decreased damage to 1..31.
Irresistible Blow: increased recharge time to 6 seconds, decreased damage to 5..20.
Wary Stance: decreased recharge time to 30 seconds.
全体的に言えば、assasinの使われない攻撃たちがちょっとずつ強化
Spiritがrechargeを減らし、代わりに強いものは能力弱体化orCost up。
というところでしょうか。
特にRtとAのバランス調整が大きいですが、この二職のスキルの偏りは
激しいのでそれを改善しようとしているのでしょう。
とはいえこの結果、より肩身が狭くなりそうですが。
Moのboon弱体とExtinguish弱体はGvGに大きく絡みそう。
でもBL monkだと強化されたBHA/templeが怖い・・・
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コメント
追記。
GeForce対応がよくなったとか。
-Dx8がなくても普通に動く用になったという方が。
ただし、全体的に重くなりました。
特にメモリがきついかもしれません。
同時に動いていたTSがいつものクオリティだと
負荷がきつくなったらしいです。
投稿 Dooom | 2006/09/15 01:39